Sword Art Online Re Hollow Fragment Is 300 Hours Long

2016 video game

Sword Art Online: Hollow Realization
Sword Art Online Hollow Realization boxart.png
Developer(south) Aquria
Publisher(south) Bandai Namco Entertainment
Series Sword Art Online
Platform(s) PlayStation 4, PlayStation Vita, Microsoft Windows, Nintendo Switch
Release PlayStation 4, PlayStation Vita
  • JP: October 27, 2016
  • WW: November viii, 2016
Microsoft Windows
  • WW: October 27, 2017
Nintendo Switch
  • JP: April 25, 2019
  • WW: May 24, 2019
Genre(s) Role-playing
Manner(s) Unmarried-thespian, multiplayer

Sword Art Online: Hollow Realization ( ソードアート・オンライン -ホロウ・リアリゼーション- , Sōdo Āto Onrain -Horō Riarizēshon- ) is a video game developed past Aquria and published by Bandai Namco Entertainment for the PlayStation 4, PlayStation Vita, and Windows PC, based on the Japanese calorie-free novel series, Sword Fine art Online. It is the fourth video game in the series and the successor to Sword Art Online: Lost Song. Hollow Realization was released on October 27, 2016 in Japan,[1] and on Nov viii, 2016 for North American and European territories.[2] [3] A Nintendo Switch version of the game was released on April 25, 2019 in Japan, and worldwide on May 24th, 2019.[4]

Gameplay [edit]

Unlike in Sword Art Online: Hollow Fragment and Lost Song, a party in Hollow Realization consists of iv characters including the player, instead of three.[5] [6] While HF is played like a role-playing game and LS like an action role-playing game, HR is based on HF 'due south style, merely with action elements integrated.[7] Characters can be customized through in-game character cosmos, with gender, height, figure, weapons, and physical appearance changeable.[8] Additionally, over 300 non-player characters announced in the game, with all of them being recruitable to join the player's party. Players can create special bonds with these characters by giving equipment to them. Strengthening the bond also increases the character's forcefulness.[ix]

A new battle arrangement also features in Hollow Realization, where the four-person team of players fight monsters using sword skills in a similar fashion to the original Sword Art Online game. Players can also straight and receive guidance from party members in collaborating to perform team strategies and attacks.[2] Players perform concatenation attacks with political party members using a "Switch" system for greater damage output against powerful monsters, including charged attacks and aerial combos.[2] [10] This includes "Named Monsters", which are monsters with significant forcefulness that appear without warning.[8] Prepare in a "wider world", Hollow Realization features monsters new to the serial.[9] A healing system in the game allows defeated characters to rejoin the battle as long as teammates are all the same fighting.[10] The game features online multiplayer.[7]

Hollow Realization is approximately 30 to 40 hours in length; yet, completely finishing the game such as leveling up to the highest level and completing all the quests will take the histrion approximately seventy to 100 hours.[11] The game has downloadable content, including the free expansion pack Fighters of the Bluish Sky, featuring Sword Art Online: Lost Song characters Rain and 7, a new PvP characteristic, and an additional story.[12] The paid expansion pack Shrine Maiden of the Abyss, adds an additional 3 chapters.[12]

Synopsis [edit]

[...] You lot've e'er had to start at not-level 1 in all of the previous games—yous know how Kirito would be level 100 at the start of the previous games, because he's already that level? I wanted to create a Sword Art Online game where players can start from level one. That's the gameplay experience I would like to provide players. [...] At present, the player can experience how Kirito adventures through the world of Sword Fine art: Origin from the base level.

Yosuke Futami, producer[11]

Hollow Realization takes place in Sword Art: Origin, a restoration of Aincrad titled Ainground,[11] with intentions of research and development[xiii] in the twelvemonth 2026, three years after the original Sword Art Online outcome.[xiv] Yet, unlike in Sword Art Online, Ainground is one large floor, instead of multiple, while the castle itself was renamed to Aincrad,[seven] where several monsters tin exist battled.[ii]

The main character of the game is a xiv-year old AI, known as Premiere,[15] that travels with Kirito.[vi] Although she is part of the game'south initial release, a afterward patch would tweak her "vocabulary and personality" in-game to a "specific character", based on keywords in Twitter tweets as part of a promotional campaign featuring the character.[xvi] These conversations with Twitter users would dictate her personality over time and ultimately decide if she would become a "proficient girl" or "bad girl" in-game.[17]

Other prominent characters from the franchise such as Asuna, Leafa, Sinon, Lisbeth and Silica as well feature.[2]

Development [edit]

The game was teased at Tokyo Game Testify 2015 in September[13] with the working championship of SAO Four.[18] It was officially announced at Dengeki Bunko Fall Fest past Bandai Namco on October iii.[19] According to Bandai Namco Games producer Yosuke Futami, the game was devised with the idea of Kirito starting the game at level ane.[six] A Western release date was afterward announced, with Hollow Realization releasing in Nihon on October 27 and internationally on Nov 8.[20] The Due north American Vita release is digital-but.[12]

Players who pre-ordered Sword Fine art Online: Hollow Realization via the PlayStation Store in Japan proceeds a one-week early on access into office of the game's main story.[12] The game will characteristic Japanese voices coupled with English language, French, German, Italian, and Spanish subtitles.[21] The opening theme is "Windia" by Luna Haruna.[22] The ending theme is "2 of Us" past Haruka Tomatsu. An advertising campaign for the game, titled "Sword Art On-Nyaine", featured cats playing with toys but with Hollow Realization sounds dubbed over them.[23]

A DLC called Affiliate 1: Explorer of Illusory Mists became available starting on May 16, 2017.[24] On July 21, 2017 the second expansion[25] was released with the title Chapter II: Tuner of Causality. The last mail-release content was released on September 26, 2017 closing the Abyss of the Shrine Maiden saga and it was titled Affiliate III: The One Who Opposes God released on September 26, 2017.[26] [27]

Reception [edit]

Sword Art Online: Hollow Realization received "mixed or average" reviews, co-ordinate to video game review aggregator Metacritic.[28] [29] Both PlayStation iv and Vita versions received concluding scores of 32/xl by Famitsu, being awarded 9, 8, seven and 8 by four private reviewers.[32]

References [edit]

  1. ^ てけおん (Apr 25, 2016). "『SAO ホロウ・リアリゼーション』の発売日が10月27日に決定!". Dengeki Online. Retrieved Apr 25, 2016.
  2. ^ a b c d e Paolo Togonon, Miguel (15 March 2016). "'Sword Fine art Online: Hollow Realization' PS4 release date attack 2016 in Due north America; Bandai Namco stream new gameplay trailer, crossover with '.hack' anime". Yibada. Retrieved April 19, 2016.
  3. ^ Romano, Sal (23 Dec 2015). "Sword Fine art Online: Hollow Realization coming due west in 2016". Gematsu. Retrieved Apr 19, 2016.
  4. ^ "Sword Art Online: Hollow Realization and Fatal Bullet for Switch launch in spring and summertime 2019". Gematsu. 17 Dec 2018. Retrieved December 17, 2018.
  5. ^ James, Thomas (October 4, 2014). "First Sword Fine art Online: Lost Song gameplay details". Gematsu. Retrieved September 23, 2015.
  6. ^ a b c Romano, Sal (October six, 2015). "Sword Fine art Online: Hollow Realization first details". Gematsu. Retrieved October 7, 2015.
  7. ^ a b c Romano, Sal (October fourteen, 2015). "Sword Art Online: Hollow Realization is set in Ainground". Gematsu. Retrieved October 14, 2015.
  8. ^ a b Romano, Sal (March 22, 2016). "Sword Art Online: Hollow Realization introduces character customization, marshland expanse, and Named Monsters". Gematsu. Retrieved August half-dozen, 2016.
  9. ^ a b Aguda, Patrick (June nine, 2016). "Sword Fine art Online: Hollow Realization, More Characters and Details". Functioning Rainfall . Retrieved August half-dozen, 2016.
  10. ^ a b Martinez, Phillip (April viii, 2016). "'Sword Art Online: Hollow Realization' Gameplay Footage Shows Monster Fighting And Combos". iDigitalTimes. Archived from the original on June 14, 2016. Retrieved Baronial 6, 2016.
  11. ^ a b c Romano, Sal (xiii October 2016). "Interview: Sword Art Online: Hollow Realization producer Yosuke Futami at NYCC 2016". Gematsu. Retrieved one November 2016.
  12. ^ a b c d Romano, Sal (19 October 2016). "Sword Art Online: Hollow Realization details Japanese early admission version, first PS Vita gameplay". Gematsu. Retrieved 1 Nov 2016.
  13. ^ a b Romano, Sal (October iv, 2015). "Sword Art Online: Hollow Realization announced for PS4, PS Vita". Gematsu. Retrieved October 4, 2015.
  14. ^ Halestorm, Bradly (March fourteen, 2016). "Sword Art Online: Hollow Realization Headed West This Year, Gameplay Shown". Hardcore Gamer. Retrieved Apr 19, 2016.
  15. ^ "Sword Fine art Online: Hollow Realization Game'southward English-Subtitled Trailer At present Lists 2016 Appointment". Anime News Network. March fourteen, 2016. Retrieved March 14, 2016.
  16. ^ D'Anastasio, Cecilia. "Latest Sword Art Online Game Lets Twitter 'Raise' A Graphic symbol". Kotaku . Retrieved 1 November 2016.
  17. ^ Dennison, Kara. "Help Train the Newest "Sword Art Online" NPC". Crunchyroll News. Retrieved 1 Nov 2016.
  18. ^ てけおん (Oct 4, 2015). "ゲーム『SAO』第4弾は"ホロウ"の後継作! MMOらしさとアクション性を両立させた作品に" (in Japanese). Dengeki Online. Retrieved October 4, 2015.
  19. ^ Storm, Bradly (October 3, 2015). "New Sword Art Online Game Scheduled for Release Next Year". Hardcore Gamer. Retrieved Oct four, 2015.
  20. ^ MacGregor, Kyle (Apr 23, 2016). "Sword Art Online: Hollow Realization coming west this autumn". Destructoid . Retrieved Baronial 6, 2016.
  21. ^ "Sword Fine art Online: Hollow Realization Videos Showcase Battle Actions, Dominate Battle". Anime News Network . Retrieved April xix, 2016.
  22. ^ "Sword Fine art Online Hollow Realization PS4/PS Vita Game'due south 3rd Trailer Previews Luna Haruna's Theme Song (Update)". Anime News Network . Retrieved June 27, 2015.
  23. ^ Dennison, Kara. ""Sword Art Online: Hollow Realization" Shares Cat Videos on YouTube". Crunchyroll News. Retrieved 1 November 2016.
  24. ^ "BANDAI NAMCO Entertainment America – More fun for everyone!". www.bandainamcoent.com . Retrieved 2017-05-16 .
  25. ^ "Sword Art Online: Hollow Realization DLC 'Chapter Two: Tuner of Causality' launches July 21 in the west - Gematsu". Gematsu. 2017-07-xx. Retrieved 2018-02-24 .
  26. ^ "Sword Art Online: Hollow Realization's Third And Final DLC Chapter Releases Today - Siliconera". Siliconera. 2017-09-26. Retrieved 2022-04-24 .
  27. ^ "Sword Art Online: Hollow Realization's Tertiary Chapter DLC Gets New Trailer and Details". DualShockers. 2017-06-26. Retrieved 2018-02-24 .
  28. ^ a b "Sword Art Online: Hollow Realization for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved November 16, 2016.
  29. ^ a b "Sword Fine art Online: Hollow Realization for PlayStation Vita Reviews". Metacritic. CBS Interactive. Retrieved August 12, 2018.
  30. ^ "Sword Art Online: Hollow Realization - Deluxe Edition for Switch Reviews". Metacritic. CBS Interactive. Retrieved March 27, 2020.
  31. ^ Tolentino, Josh (December vii, 2016). "Review: Sword Art Online: Hollow Realization". Destructoid . Retrieved December vii, 2016.
  32. ^ a b Romano, Sal (October 18, 2016). "Famitsu Review Scores: Outcome 1455". Gematsu. Retrieved October xviii, 2016.
  33. ^ Hawkins, Janine (Dec 12, 2016). "Sword Art Online: Hollow Realization Review". GameSpot . Retrieved December 12, 2016.
  34. ^ Ingenito, Vince (November 16, 2016). "Sword Art Online: Hollow Realization Review". IGN . Retrieved Nov sixteen, 2016.

External links [edit]

  • Official website (in Japanese)
  • Official website (in English)
  • Game'due south Manual - PS4 (in English)

ybarrathemonsinned.blogspot.com

Source: https://en.wikipedia.org/wiki/Sword_Art_Online:_Hollow_Realization

0 Response to "Sword Art Online Re Hollow Fragment Is 300 Hours Long"

Publicar un comentario

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel